
_12.png)
And of course it still uses billboard sprites for explosions and blaster impacts. It used a lot of 3D models for bridges and moveable platforms which are kind of similar to the stretched sprites in later 2.5D games like Duke Nukem. It's true 3D, but like a lot of very early 3D games its presentation can be crude due to the kind of hardware that was available at the time and the need to support software rendering. I did a lot of modding with this game back in the day. Linux Gamers Group: Matrix Space / home room.Lots of useful information can be found in our wiki: We know spam when we see it and will delete it. This means things like repetitious posting of similar content, low-effort posts/memes and misleading/exaggerated titles on link posts. We all need to support each other to help GNU/Linux gaming grow. If it's a link post, think about writing a comment to tell us more - the more you engage with us, the more we like it. If you've ported your game to Linux or created some GNU/Linux-gaming-related content (reviews, videos, articles) then, so long as you're willing to engage with the community, please post it here.

Remember you are talking to another human being.ĭevs and content producers. Heated discussions are fine, unwarranted insults are not. Please flair tech-support requests as tech support and re-flair them as answered if an answer has been found. This wiki page can help you gather system information. What exactly did you do, and how, and with what version of what? How have you tried to troubleshoot the problem? Vague, low-effort tech-support requests may get removed. Include relevant details like logs, terminal output, system information. Tech-support requests should be useful to others: those who might run into the same problem as well as those who might be able to help. It is not (primarily) a tech-support forum. r/Linux_Gaming is for informative and interesting gaming content, news and discussions.
